Microsoft Patent Application Could Revolutionize 3D Gaming

By Joseph Mandour on September 13, 2012

Patent Application AttorneyOrange County – A recently published Microsoft Inc. patent application for an immersive three-dimensional interactive environment provides insight into where the technology giant could be planning to take its video game platforms after the next-generation Xbox 720 comes out.

The application for an “Immersive display experience” was filed by Gritsko Perez of Snohomish Washington in March 2011 and published by the U.S. Patent and Trademark Office on Sept. 6. The patent abstract describes a system configured to output a primary image to a primary display, and output a peripheral image to an environmental display for projection on a surface of a display environment so that the peripheral image appears as an extension of the primary image.

“User enjoyment of video games and related media experiences can be increased by making the gaming experience more realistic,” the patent description says. “Previous attempts to make the experience more realistic have included switching from two-dimensional to three-dimensional animation techniques, increasing the resolution of game graphics, producing improved sound effects, and creating more natural game controllers.”

Interactive media experiences such as video games are commonly delivered by a high quality, high resolution display. Such displays are typically the only source of visual content, so that the media experience is bounded by the display’s bezel, the patent description says.

Even when focused on the display, the user may normally perceive architectural and decorative features of the room the display is in via the user’s peripheral vision.

“Such features are typically out of context with respect to the displayed image, muting the entertainment potential of the media experience,” the patent description says

Further, because some entertainment experiences engage the user’s situational awareness, as in a video game scenario, the ability to perceive motion and identify objects in the peripheral environment, in regions outside of the high resolution display, may intensify the entertainment experience, the patent description says.

In some embodiments of the display experience claimed in the patent application, a user might enjoy an immersive 3-D experience using headgear, such as active shutter glasses or colored glasses, configured to operate in sync with suitable alternate-frame image sequencing, if headgear is even necessary at all.

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